If you can turn flat reference images into clean, production-ready 3D assets with accurate proportions and strong topology, this is your kind of work. You’ll build models across multiple categories, document how you solved visual gaps, and iterate fast based on feedback.

About Invisible Agency
Invisible supports companies by building scalable, high-quality operations. This freelance AI Trainer project relies on specialists to create and evaluate high-quality outputs that help improve AI systems through expert-led work.

Schedule
Remote (United States).
Contract / freelance.
Hours vary based on your availability (you’ll share average weekly hours).
You provide your own secure computer and high-speed internet. No company benefits (contractor role).

What You’ll Do

Translate 2D reference images into precise 3D models with accurate geometry, proportions, and topology
Source additional reference material to resolve occlusions, blurry details, or incomplete imagery
Produce high-quality assets across categories:

What You Need

Bachelor’s/Master’s in 3D Art, Animation, Game Design, Computer Graphics (nice), or equivalent professional experience
Proficiency with modeling tools (Maya, Blender, ZBrush, Houdini, 3ds Max) and familiarity with UV/texturing workflows (Substance Painter, Mari)
Portfolio showing range across hard surface, organic, and environmental assets (film, games, AR/VR, interactive media a plus)
Strong understanding of anatomy, form, and material definition
Comfort working in iterative pipelines with a collaborative, feedback-friendly mindset

Benefits

Pay rate: $22/hour
Remote, flexible contract work
Build portfolio-ready assets while contributing to next-gen AI training workflows

Quick reality check: they list this as “Entry Level,” but the scope (hard surface + organic + environments, production-ready quality, fast iteration) reads more like “skilled generalist.” If you’re applying, make sure your portfolio proves range and finish, not just pretty renders.

Happy Hunting,
~Two Chicks…

APPLY HERE

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